![]() Next, I tap the “add/delete loop marks” button, which is just to the right of the “B” button. ![]() This time it sounds pretty good to me, so I back up (with the mark navigation buttons) and set a mark point again. I dragged it too far back, so I drag it a little forward and test again. Then I drag point “A” a little backwards and play the loop again. In this case, it didn’t sound quite right to me, so I back up to the first mark and delete it, using the “add/remove mark” button, which is now in “remove” mode. Then I hit play to see how well I timed my marks. Then I tap the “enable loop” button at the lower left to turn looping on. I tap the “A” button to set that as the start of a loop, then jump forward to the second mark and tap the “B” button to set the end of the loop. Once I’ve got the part I want repeated marked, I stop playback, and use the mark navigation buttons to the left and right of the “add mark” button to jump back to the first marked point. (I did not hit it exactly right, so I end up having to adjust the loop points a little.) If I hit it right, this will give me a seamless loop. I tap it again when it gets to the first beat of the measure after where I want the loop to end. When it gets to the beat I want my first loop to start on, I tap the “add mark” button. The next thing I do is enable the loop controls. I probably could have gone a little slower. The first thing I do is use the speed control to drop it to 70% speed, because it’s a lot easier to hit the loop points accurately at lower speeds. I’m starting the video with a tune I want to learn loaded. I think the buttons are the same on the Mac and iPhone versions, but they may be laid out a little differently. So, first off, this is the iPad version of Anytune Pro+. I’ll embed the video here, and continue the instructions below that. In the loop controls, we’re mainly going to be using the “add or delete marks” button, circled in red right above the play button.
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