It also provides more EHP on you than most heroes because of Dispersion. Vanguard is the first item you want to get because the bonus health and regen let you farm without worrying about being harassed or dying to ganks. Of course, the +60 damage is also nice once you enter the fight and start beating on some poor victim. In team fights, Haunt+ Radiance will make a huge impact on the squishier heroes and cause trouble in general. It gives you a larger presence in team fights that most carries don't have and functions well with Dispersion since in order to stop your damage they have to kill you and thus take more damage. Radiance is a core item because the passive damage aura functions on your Haunt illusions. The finer points and ideal timing for using Spectral Dagger as well as Haunt can only be learned from experience, but playing it safe is your best bet if you're newer to Spectre. Sometimes it's more effective to use it to go over hills rather than to directly hit an enemy, especially when escaping or chasing later in the game once you have Diffusal Blade and plenty of damage. It can target ground or enemies, damaging anyone it passes through on the way and leaving behind a trail that you can walk on no matter if there is a cliff or a tree. Spectral Dagger has the rare capability of allowing you to pass over normally impassable terrain, much like Batrider's Firefly. Generally, it's preferable to use a Town Portal Scroll or Spectral Dagger to get away, but in some cases those aren't viable or are on cooldown. Quickly press R and follow with D on an illusion in some other part of the map near a lone hero that can't finish you off. The final use for Haunt is to escape from a gank when you have no other options. Also, try not to target someone who is closer to their allies than to yours, so you aren't focused to death before help arrives. ![]() You usually want to Reality next to a disabled target who you want to eliminate first. ![]() Sometimes it's pretty obvious, such as when Tidehunter lands a great Ravage and the rest of your team is going in to follow up. Haunt is your most important skill but has a fairly long cooldown, so half the battle is knowing when to use it, and furthermore when to use Reality and who to use it on. ![]() If you're forced to play very defensively and can't get an early Vanguard, you may even want to get stats early since 10% -> 14% on Dispersion is not a big increase when your HP is fairly low. Depending on how much you're being harassed/ganked versus how much you're ganking, you will generally want to increase the more relevant skill past 1 before the other. The jump from level 0 to level 1 is pretty big (+10% on Dispersion and +20 on Desolate), while following levels provide less (+4% on Dispersion and +10 on Desolate). A level of each is picked up before then because Desolate works with Haunt and Dispersion helps your survival while farming during the laning phase. The main variation comes from picking between Dispersion or Desolate after level 7. If you're skilled enough to know when you should not max Dagger, you probably don't need to be reading this guide. You almost always want to max Spectral Dagger first since it's the only way you're going to be doing anything in a fight, and once you get Haunt you can help your team net at least one kill with a quick Reality + Spectral Dagger. There are some variations to Spectre's skill build depending on how the laning phase is going.
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